![]() When Inafune introduced us back in 2014, he was a dashing, dynamic figure. 9's more glaring flaws-the atrocious voice acting, the unexciting cutscenes presented in the most basic way possible, textures that range from "fine" to "how did that wind up in the final game?" My fumbling first attempts at playing aside, these opening moments showcase some of Mighty No. Here's the introductory level of Mighty No. It shares a lot of ingredients with Mega Man, but these are lower quality ingredients combined with none of the finesse of Capcom's classics. 9, released yesterday for most of the platforms it was promised to, is not Mega Man with a new name. As it turns out, this was the game development equivalent of letting us down easy. 9 built up a rather massive store of excitement ( and several million dollars in cash) during those first few months, but each delay, work-in-progress gameplay clip and rough beta test sapped enthusiasm for the project. "It's basically Mega Man with a new name," we said, which sounded like a wonderful thing. ![]() "Here's The Mega Man Spiritual Successor You've Always Wanted," our headline read. ![]() We felt that same rush of excitement back in 2014, when Keiji Inafune announced he was going to make his own Mega Man game, Mighty No. Well, since I'm already here I might as well take Mighty No. It's Mega Man! I make my way over to get a picture, but as I approach I see that the color's not quite right, the helmet is rough-cut cardboard and he's wearing blue jeans. I'm at a convention, and across the hall I see a guy in a blue robot suit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |